Comments (7)
Hi Carlos,
There shouldn't be a difference with respect to the default order of SMPL data. You can check the typical order of joints here, which has 23 joints + the root (pelvis). The 'global_orient'
corresponds to pelvis, whereas the 'body_pose'
field corresponds to the rotations of the other 23 joints, from left_hip
to right_hand
.
Please let us know if you still face any issues.
from 4d-humans.
Oh great, thanks for that information.
I'm using this data
From this presentation
https://files.is.tue.mpg.de/black/talks/SMPL-made-simple-FAQs.pdf
And I think the problem might be because I should have used the global_orient as the pelvis data.
I'm goint to try here and I'll post the result (to close the issue)
thanks a lot!!!
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And that fixed the issue. thanks a lot!!!
from 4d-humans.
For other people that tries to import it in blender, you could try this script
import in blender.zip
with that script I was able to get this result
https://github.com/shubham-goel/4D-Humans/assets/4061130/3ad47927-d728-47c6-b066-a0ad6d44474f
video from youtube. to be easier to watch :)
https://youtu.be/eQzVq00YceY
from 4d-humans.
This is very cool!! Thanks a lot for sharing the code and results.
Would you be interested in submitting a pull request so that we can integrate this 4D Humans -> Blender support? Or, we can also do some minor edits and add instructions (e.g., where to get he fbx files) for people to run this on their own.
Alternatively, if you want to host this in a repo of your own, we would be happy to point to this in the Readme.
I think more people would be interested in this functionality. :)
from 4d-humans.
@geopavlakos
For now I could do a blend file and add some instructions, since the person can do almost it all using the script panel in blender. I can also make a quick video showing how to import.
Like this would be ok?
from 4d-humans.
@geopavlakos
I made a tutorial at: https://youtu.be/WYdO0fOxEWU
and posted a sample code and blend file at: https://www.patreon.com/posts/86992009
I explain how to load multiple characters and how to fix odd motions
Hope it helps
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Related Issues (20)
- Multi gpu training HOT 1
- Visualization of the reconstructed human mesh HOT 2
- Unable to download hmr2_data.tar.gz HOT 2
- A colab error about tracking HOT 2
- The meaning of 'NUM_TRAIN_SAMPLES', 'NUM_TEST_SAMPLES' and the question of the discriminator.
- PHALP tracker taking lot of CPU utilization HOT 1
- Can not import expand_bbox_to_aspect_ratio from hmr2.datasets.utills HOT 1
- about the training data,do you use EFT fits or what? HOT 6
- how about using smpl 49 keypoints(like spin did) instead of your smpl 44 keypoints? will the result be worse? HOT 2
- Is it easy to train this work with 4 V100 24G or 8 3090 24G? (no A100) HOT 1
- Error of downloading training dataset HOT 1
- Is there any specific reason for choosing Detectron2 as human detection model? HOT 1
- Using 4 V100-16, and set batchsize=1, torch.cuda.OutOfMemoryError:
- Have you tried to use a smaller backbone? HOT 1
- use SMPLX model with hands and feet? HOT 2
- Pseudo labels generation
- evaluation datasets image HOT 3
- download problem of hmr2.0a_model.tar.gz HOT 4
- Training data preprocessing
- Why is loss not divided by the batch size? HOT 1
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