Comments (5)
I've added a configuration option to disable biomes (just haven't released it yet). The biome foliage color (if that's what you mean with coralium infected water) shouldn't affect any mobs from a mod, nor performance. If you are, on the other hand, taking about liquid coralium, that liquid will remain the same, with the only way to truly prevent it is pouring out liquid antimatter on it.
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Hi @Shinoow , thank you for fast reply.
For second point I meant that the corallium turns water into corallium, making this all the mobs of water begin to rise, so starts Lagging / crash.
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I can set up some configuration for that effect (perhaps even limit it from converting liquids within ocean biomes). I have done some tests with pouring it into oceans, and I have gotten the exact same results as that picture.
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I've created a configuration option allowing you to disable the Liquid Coralium from converting other liquids into itself, and I've made it so that the Liquid Coralium turns into cobblestone if it spreads to an ocean biome.
This will be added when the new version is released.
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Fantastic, Thank You for your Awesome work @Shinoow !
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