Comments (1)
For anyone else who might have wandered on to this strange but probably rare issue, I solved it by simply installing pytorch version 10+. My current version 9.1 didn't work when any backward function was computed on it in CUDA ,worked fine for CPU. About the previous project in which I claimed it worked, I found that I was actually using torch version 10.1.
So here, for Windows, I had use torch 10.1 version. Pip installing the latest version (10.2), gets automatically downgraded to 9.1/9.2 which may have some compatibility issues with my current GPU drivers and thus resulted in this problem. So basically installing torch 10.1 works because pip doesn't downgrade 10.1 even though it downgrades 10.2 . Finally, you need to install Nvidia GPU Computing Toolkit too alongside this and make sure it matches the torch version , i.e 10.1 not 10.2
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Related Issues (20)
- I got the error :No module soft_renderer.cuda.load_textures ,when I run the command :CUDA_VISIBLE_DEVICES=0 python examples/demo_render.py HOT 2
- functional/soft_rasterize.py bug: lagacy branch HOT 5
- Some questions about source.npy
- How to avoid the different light/dark areas in the rasterized mesh image?
- About parameters of get_ points_ from_ Angles function
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- how to make my own datasets?
- error: command 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX86\\x64\\link.exe' failed with exit code 1120 HOT 1
- Installation issue
- Why SoftRasterizer render a mesh mask to different colors (i.e., surfaces are white, edges are gray)?
- Explanation regarding camera parameters
- FAILED: load_textures_cuda_kernel.obj HOT 5
- How to Reconstruct Target Geometry with RGB images
- undefined symbol: cudaSetupArgument HOT 5
- Install Problem: FAILED: C:/.../SoftRas-master/build/temp.win-amd64-3.6/Release/soft_renderer/cuda/soft_rasterize_cuda_kernel.obj HOT 1
- Symmetry Problem
- g++ error: load_textures_cuda.o: No such file or directory HOT 2
- libtorch C++ API
- Limitations on the number of vertices
- How to use opencv style matrix instead of OpenGL style?
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