Comments (1)
Hi flixpar,
Can you describe more about the "glitches"? I assume you mean the parts where the cubes intersect with the floor (dark blue and purple). I suppose this is because our soft formulation of rasterization will produce "smooth" transition of color even with very small sigma and gamma (very likely due to numerical issue). And since it is an approximation of traditional renderer, there might be some difference (between OpenGL render and SoftRas). I would regard these glitches as a normal behavior of SoftRas.
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Related Issues (20)
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