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@shaderqu

About Me

πŸ‘‹ Hello, there!

  • Game Development Generalist
  • Programming, Technical Art, Hardsurface Modeling, System Design
  • Rendering Enthusiast

Skills

  • Languages: C++, C#, Python, Go, Rust, ActionScript 3, MaxScripts
  • Engines: Unreal, Unity, LithTech (Jupyter)
  • Techniques: Hardsurface Modeling (3ds Max) & Texturing (Substance)
  • Tools: IDA, OllyDbg, 3ds Max, Substance, Blender 3D

Problem Solving

solved.ac

seonghwan's Projects

adria-dx12 icon adria-dx12

Rendergraph-based graphics engine written in C++ using DirectX12

animated-imgui-keyauth-loader icon animated-imgui-keyauth-loader

πŸ”΅ANIMATED IMGUI LOADER πŸ”΅ definitions like buttons and checkboxes are animated, Don't forget to leave a star if it works for you.

assetlens icon assetlens

Asset Lens : Unity asset reference management utility working in background. 에디터 λ°±κ·ΈλΌμš΄λ“œμ—μ„œ κ΄€λ¦¬λ˜λŠ” μœ λ‹ˆν‹° 에셋 파일 레퍼런슀 데이터 도ꡬ.

blazor-website icon blazor-website

GitHub Pages κΈ°λŠ₯을 톡해 ν˜ΈμŠ€νŒ…λ˜λŠ” Blzaor Web App

cosmapper icon cosmapper

Loads a signed kernel driver which allows you to map any driver to kernel mode without any traces of the signed / mapped driver.

cpp2il icon cpp2il

Work-in-progress tool to reverse unity's IL2CPP toolchain.

cyph3d icon cyph3d

C++ 3D Engine built with Vulkan

drawdebughelper icon drawdebughelper

μœ λ‹ˆν‹° λŸ°νƒ€μž„(κ²Œμž„λ·°)μ—μ„œ 디버깅 μš©λ„μ˜ ν”„λ¦¬λ―Έν‹°λΈŒ 였브젝트λ₯Ό κ·Έλ €μ£ΌλŠ” νŒ¨ν‚€μ§€. The package drawing primitive meshes to debug in unity runtime(GameView).

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