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shaddatic avatar shaddatic commented on September 12, 2024

I've added the possibly-intentional tag because I could see them making this change if players kept getting confused. On the other hand, the Battle port was in development before the Dreamcast version was complete, so this could be an actual issue.

It also just looks super weird for something 'intentional.'

It will be looked at when I've got time.

from sa2b-render-fix.

shaddatic avatar shaddatic commented on September 12, 2024

Can't believe I had to do that, but yes this is an intentional change for some reason. I can tell because the area has very specific geometry and vertex color changes that can't happen on accident.

Haven't had a chance to try out my restoration of the original model yet, but as far as I can tell the original pit is still there and was just modeled over. So by removing that geometry and restoring the original vertex colors, this should look normal again.

from sa2b-render-fix.

shaddatic avatar shaddatic commented on September 12, 2024

Apparently, importing Ginja models into Blender with the addon is broken atm. That's okay, I was able to use the land model from the Dreamcast version. With very few alterations to materials, it's restored to back to how it used to look.

It will be included in the next update, closing this issue as complete.

213610_20230629001437_1

from sa2b-render-fix.

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