Comments (3)
This one was actually okay to not split into a seperate issue, but I appreciate it!
from sa2b-render-fix.
Just wanted to make sure all my bases were covered. : )
from sa2b-render-fix.
This feature is restored as of version 1.2!
from sa2b-render-fix.
Related Issues (20)
- Issue solved
- Pyramid Cave crash with DXVK HOT 2
- Death Chamber/Egg Quarters - Key object is missing glowing eyes HOT 1
- Incorrect Speedline thickness HOT 1
- Sonic's High-Speed Trial Kart Lacks Transparent Environment Mapping HOT 1
- Pyramid Cave Chain Rendering Error HOT 1
- More Pyramid Cave Chain Backface Culling
- Stage Select Texture Seams when 4:3 HOT 5
- Cloud Layer in White Jungle's Background is More Opaque
- Dark Lighting in Cutscenes HOT 3
- Random Polygon Stretching In Cutscenes HOT 4
- sa2 render fix breaks cutscene revamp HOT 1
- Default Battle Menu Background Displayed Incorrectly in 16:9
- Level of Detail Models for Sonic and Shadow
- Spin Dash effect has backface culling HOT 3
- 2D explosions don't render behind 3D explosions
- Transparency Issue in Meteor Herd Glass Floor Effect
- Cyclone Car Mode Transparency Issues
- Rouge's Car Transparency Issues
- Chao Kart Transparency Issues
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