Comments (3)
I've got stuck with this issue on my laptop with amd A6 cpu + amd integrated graphics. The same code works fine on my desktop machine (amd + geforce).
My environment is: MSVC 10.0 + sfml 2.0
The main criteria is: load image from other thread and wait (sleep) a little before calling draw of render window.
Please, contact me if you need any help in reproducing this bug.
Edit:
This issue appears only for first draw of sprite. If sprite already drawed before (without sleep) - you can draw it anytime after that and all works fine.
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This issue is old, is it still happening?
from sfml.
I close this issue due to the lack of feedback. Don't hesitate to reply if you think it should be reopened.
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