Comments (2)
Sorry for the delay, the euclid stuff went under my radar for a while.
I agree that the behavior of contains
and from_points
put next to each other is confusing.
I believe that the [a..b[
behavior in contains
is expected because of how it is used in servo/gecko especially with integer coordinates (Rect{ pos: (0, 0), size: (10, 10) }
and Rect{ pos: (10, 0), size: (10, 10) }
do not overlap).
Right now from_points is only used in webrender in a few places that don't seem to be negatively affected by the non-inclusiveness of the right and bottom edges of the rect.
With integer coordinates it would make sense that from_points
inflate the size by 1 to match the semantics of contains. With floats I suppose that what would make sense is to inflate the size to the next floating point value (C/C++ nextafter which doesn't seem to exist in rust).
The generic specialization story in rust isn't great at the moment unfortunately, maybe we can paper over it with a trait that provides the next value implemented for all float and integer types.
from euclid.
Yeah, I ran into the float case myself when trying to generalize the helper method for this. I just went with One::one
in my own program, but I wouldn't be happy putting that in euclid, and the proper solution with the nextvalue trait seems very heavyweight just for this one case. The simple thing here would be to add a note to the rustdoc of from_points
that the results may be unintuitive because of the half-inclusion semantics.
from euclid.
Related Issues (20)
- Scale::inverse negates the scale instead of inversing it. HOT 1
- Why cloned scale is used only for the first coordinate? HOT 1
- Rect::intersection should return None in the presence of NaN.
- (breaking change) self vs &self and non-copy scalars HOT 5
- Fails to compile with --no-default-features HOT 2
- Vector missing the Sum trait HOT 3
- Support for numeric casts through `az` crate HOT 2
- Constructors: splat, one HOT 3
- Component-wise multiplication for Vector2 HOT 2
- Component-wise division for Vector2 HOT 2
- Support for bytemuck Pod and Zeroable HOT 2
- Distinguish between orientation and rotation.
- missing `AddAssign` impl for `SideOffsets2D` HOT 1
- Add tags for releases on crates.io HOT 1
- Implement more `num-traits` (e.g. checked arithmetic) HOT 2
- Poor accuracy in Vector2D::angle_from_x_axis HOT 1
- Scale `mod`, `div` by scalar HOT 3
- Unresolved Import `num_traits::Euclid` HOT 3
- Box inclusive contains HOT 7
- Point2D/Point3D missing Add<Point2D<T, U>> impl HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from euclid.