Comments (3)
The status bar is saying there are errors, so check View -> Progress
to see what they are. It may say you haven't got the corresponding Resources (.assets.resS) file loaded.
Also double check the path when you save. It likes to prepend the asset directory to the file name, so it doesn't actually save the file where you expect if you haven't changed folders after the dialog opens.
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open the .resS and .resources files
mine did the same, and this work
from uabe.
I had the same issue and assumed the uabe was just outdated, but if you (for example) want to edit sharedassets2 you need to open the .assets file, .assets.resS and .resource because the export plugin needs those. so open only those three, select a texture2d and now you can export them.
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Related Issues (20)
- Viruses/Malware... HOT 1
- Failed to open file HOT 2
- Support for Addressable Assets?
- problem when import dump changes (unnamed assets)
- The Texture2D plugin always gives an error message HOT 2
- Editing Textures not Working
- Pokémon HOME .unity3d not opening in UABE
- [Question]: Can't convert some texture2d to png because it's in containers, but containers do not exist?
- Unable to read the bundle file! (Invalid file or unknown version) HOT 2
- Failed to open file HOT 1
- Hello im new to uabe but can someone help me where to find the bundle extractor in uabe 3.0?
- Exporting meshes as .obj breaks UV
- Asset Bundle Extractor cannot change audio .npk files?
- Importing Images and Sprite Packing Issue
- .assetbunble files not open
- cant export dump (unable to extract type information) HOT 1
- assets
- Crash when importing Texture2D Sprite Atlas
- Exports not saving
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