Comments (4)
MonoBehaviour files are specific to each class (and always contain some variables like which class they belong to). I'll look into creating an import function for type databases exported from a game assembly.
The Texture2D plugin requires the correct type database for the .assets' version (simply because it would otherwise interpret e.g. the first 4 bytes of the image as the image size). If it crashes, just replace the classdata_0E with classdata_0E.5.0.1f1.
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I have the same problem.Old files are not packed. Now that the new file is packed, I want to extract the new file.
This is the source file:
how to export?
Can I edit Databa for export?
file:https://onedrive.live.com/redir?resid=3830AB84E050FD26!677&authkey=!AE-rWBou5NI3pA8&ithint=file%2cZIP
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If you haven't extracted the .assets file out of the bundle, do that. Then, import the new file and save to another .assets file (it won't show the new data before you reopen it). If it worked, import the .assets file to the bundle and save the bundle.
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Thx for replay,I have extracted the .assets file.
but I need extract the files .ssax of .assets file (this files use to other software,that is Animation scripts)
other files :https://onedrive.live.com/redir?resid=3830AB84E050FD26!678&authkey=!AFO-SIC6ysY9DVk&ithint=file%2czip
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