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genekogan avatar genekogan commented on August 15, 2024

the first line in draw is controlling the threshold of what labels to include with the mouse: float thresh = ofMap( ofGetMouseX(), 0, ofGetWidth(), 0, 1 ); maybe you are adjusting it all the way to the right?

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marc-antimodular avatar marc-antimodular commented on August 15, 2024

You are right; it works as you described.

But it crashes after a few minutes of use, sometimes crashing the computer. I got messages about low memory (my computer have 16G of RAM). How different is this version from the original software?

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genekogan avatar genekogan commented on August 15, 2024

i haven't had this issue but i haven't used it several minutes at a time. @Mrzl mentioned experiencing something like this too, possibly because of a memory leak which we need to investigate.

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schwittlick avatar schwittlick commented on August 15, 2024

Indeed, I was experiencing the same. Even after investigating for ages, I couldn't track down the obvious memory leak. I will update here once I found and fixed it..

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gurmeetsidhu avatar gurmeetsidhu commented on August 15, 2024

uhmmm ... not sure if this is the fix but when I was working with training darknet using another application I had to increase my sub-divisions in the cfg file double and then that kind of stopped the memory errors. If you're video ram is leading to the issue that may fix it.

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gurmeetsidhu avatar gurmeetsidhu commented on August 15, 2024

@Mrzl Have you resolved this memory leak I haven't been able to find a memory leak or lower its effects either

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genekogan avatar genekogan commented on August 15, 2024

@gurmeetsidhu you're making reference to a different issue, which is running out of memory on startup. increasing subdivisions as you say fixed that for us (and we updated the cfg files for that). i often have to close a lot of applications as well (especially those which consume vram) to get it to work sometimes.

@marc-antimodular the problem you described in january should also be fixed. it was due to a memory leak which we fixed in db47306. sorry for the late notice, hope it's useful.

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schwittlick avatar schwittlick commented on August 15, 2024

Yep, I think you @genekogan sorted out the memory leak, so we can close this one here, right? Please re-open if there's still an issue!

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