Comments (4)
I'd love these features ^^
Also got some ideas about rubber band selection, and being able to delete/modify multiple bodies at the same time.
Not sure where to draw the line for PixiDemo. My initial idea was that it should be able to demonstrate the features of p2, and have some built-in stuff for simply debugging and tweaking a physics scene. If it were to have more purposes than that, it might be worth considering making it a separate repo.
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@schteppe I can try to implement these if someone can answer a few questions (on email/IRC) as I study the codebase. Still trying to understand how Pixi.js works and how the p2.js code is structured.
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@nileshtrivedi Check your email :)
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I think shape editing is slightly out of scope for the renderer here in the repo. Personally, I'd want to save the scene if I can edit it. And that needs an implementation of a data model, loaders, etc.. I'd rather have a separate repo for such app, and let this repo be focused on the actual physics engine.
I have a few ideas for a physics editor app. If you want to discuss them, email me :)
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Related Issues (20)
- npm finds 119 vulnerabilities on install HOT 5
- how to get constant speed of body?
- Unmount usage in React
- Particle Demo
- removeSpring event is not fired
- Shape position changed when added to a body
- p2.js Multiplayer Game issue HOT 3
- RotationalSpring damping is ignored
- CCD doesn't work with collisionGroups ? HOT 1
- Why is localAxis passed into projectOntoLocalAxis only to be overwritten by tmpVec1?
- How many pixels is a meter in p2.js? HOT 3
- How do I destroy an entity that has a body?
- Is there water or liquid simulation possibilities? HOT 3
- Is it possible to use the GPU for better performance?
- Collisions not working at all HOT 1
- Cannot read property 'overlaps' of undefined
- Help with resizing P2 Box?
- p2
- fatal: unable to access 'http://ikt.pm2.io/ikt.git/': Could not resolve host: ikt.pm2.io HOT 1
- Collision between circle and box can be missed
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