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schteppe avatar schteppe commented on September 3, 2024

I'd love these features ^^
Also got some ideas about rubber band selection, and being able to delete/modify multiple bodies at the same time.

Not sure where to draw the line for PixiDemo. My initial idea was that it should be able to demonstrate the features of p2, and have some built-in stuff for simply debugging and tweaking a physics scene. If it were to have more purposes than that, it might be worth considering making it a separate repo.

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nileshtrivedi avatar nileshtrivedi commented on September 3, 2024

@schteppe I can try to implement these if someone can answer a few questions (on email/IRC) as I study the codebase. Still trying to understand how Pixi.js works and how the p2.js code is structured.

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schteppe avatar schteppe commented on September 3, 2024

@nileshtrivedi Check your email :)

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schteppe avatar schteppe commented on September 3, 2024

I think shape editing is slightly out of scope for the renderer here in the repo. Personally, I'd want to save the scene if I can edit it. And that needs an implementation of a data model, loaders, etc.. I'd rather have a separate repo for such app, and let this repo be focused on the actual physics engine.

I have a few ideas for a physics editor app. If you want to discuss them, email me :)

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