Matěj Schrödl's Projects
Emulator for microprocessor MOS Technology 6502 done entirely in C++. MOS Technology is a 8-bit microprocessor introduced in 1975.
Really simple example Maven project for working with AWS S3 Object Storage.
Interpreter for Brainfuck implemented in C++
Trying out cryptography and its components, mostly in C/C++.
Coding classic data structure to improve my undrestanding of them
Repository for my config files used on my Linux distro, hadnle using GNU Stow
Goob is a very small scale OpenGL like renderer build in C++ with a big inspiration from https://github.com/ssloy
Server - ovládání robotů - semestrálka na BI-PSI
Part of an interview in Trixi.
A three-layered REST application built with the newest version of Spring using Gradle as a builder and PostgreSQL as the database. The application consists of a web client that uses Thymeleaf and Spring Web, and a server that uses JPA.
This is my first dive into networking. I implemented a lot of basic low level stuff such as VLAN, DHCP, routing, STPs and so on.
Project done as a part of the interview proccess at Warhorse Studios. I was given a broken game with unfinished library in C++ with usage of DirectX graphical library.
Procedurally generated terrain in Unity following Sebastian Lague's Procedural Landmass Generation series https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
First attempts to tackle functional programming.
Communication with Slovakian company register using S3 Java client. It downloads and extracts zipped JSON files providing information metadata about companies. This metadata can then be extracted using REST endpoint. It works as a Spring Server.
program created in Racket programming language that is able to solve sudokus of any valid size.
Tower Defense game in terminal using C++ library ncurses