Comments (7)
Yes, I'm also having this issue, in the case of having Bioferite Harvesters in both worlds, the time starts to be out of sync, tried turning off auto-harvesting, but it still doesn't work, please fix it in time!thanks!
from multiplayer.
Any more info? I've just tried it myself and it seemed to work fine on my end.
from multiplayer.
I suspect the the holding plattform / harvester too. Current save desyncs as soon as I join. Here are the last few log sadly I wasn't host, but maybe it helps too.
Desync-253.zip
Desync-252.zip
Desync-255.zip
Desync-254.zip
from multiplayer.
Any more info? I've just tried it myself and it seemed to work fine on my end.
I am not perfectly sure, but it feels like it needs a few more holding cells + harvester. We didn't initially have an issue, however later when we had like 10 entities captured it was a guaranteed desync every single time.
I attached the save, maybe it helps.
Mit Lama.zip
from multiplayer.
As the host, I have encountered some issues in version 1.5, such as capturing invisible creatures. The capture is normal only when the host is present. However, when there is both a host and a client in the server, the capture becomes desynchronized. I have not yet tried to determine if this issue is caused by other mods, and I will provide further updates after investigation. Regarding the harvester issue, I have tried using only the multiplayer mod. Everything was normal before building the harvester, but desynchronization issues occurred during harvesting once it was constructed. Currently, I have started a new save and am conducting tests. If I encounter the issue again, I will provide the save file and logs. Thank you.
from multiplayer.
I have the same 100% desync on capture issue, however I think it is helpful for the devs if there is one issue per issue. Otherwise they have to search through all the issues to find them.
from multiplayer.
Yes, you're right. We should open another issue to discuss this problem, thank you for the suggestion. Also, I'm glad to know someone else has encountered the same issue.
from multiplayer.
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from multiplayer.