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rurseekatze avatar rurseekatze commented on May 20, 2024

Also think of using binary formats like protocol buffers and compressing tiles with e.g. gzip.

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rurseekatze avatar rurseekatze commented on May 20, 2024

Have a look at

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rurseekatze avatar rurseekatze commented on May 20, 2024

Compression using gzip:

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DerDakon avatar DerDakon commented on May 20, 2024

I suggest that the tiles are gzipped right at the creation, and also saved this way. This could save some byte of disk space if a compressed file then becomes a disk block smaller, but it is also expected that it's the common case that clients support gzip encoding. The few clients that do not can be served by _de_compressing the data when sending to them, which is less expensive than _com_pressing on the fly.

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