Comments (2)
Progress: https://github.com/rukai/PF_Sandbox/tree/rework_package_updates
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Turns out that the time taken to send the package between threads is insignificant. Generating every vertice up front was the real issue. Moving this to per frame has resolved the issue a55d67e
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Related Issues (20)
- engine_version should also be kept individually for each serialized struct HOT 1
- Osu style package drag and drop HOT 1
- Hitbox arrows and angle setter HOT 1
- Snap surface move to angle.
- Improve surface edge mouse click box
- Implement pivot colbox moving
- Custom Fighter/Stage Select screens
- Editor GUI
- Treeflection GUI
- Rendering artifacts on nvidia cards HOT 1
- Stage Rewind/Replay desyncs
- Implement collision box link collisions
- Issues caused by gilrs HOT 1
- copy paste overwiting defaults
- Download packages from git
- Stacktraces are useless on windows.
- ignore this
- Package hashes are dependent on the engine_version of the current build
- State of platform support
- Downloading 'example' package leads to a type error. HOT 2
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