Comments (2)
My original intention was that once you initialize a Wad with one panner, you couldn't switch it to the other type on the fly. I just didn't think it really made sense, though I guess if you know what you're doing, there isn't really any harm.
Would you like to test your suggested code and submit it as a pull request? You'd also need to modify the setPanning
method to be more dynamic, similarly to what you did with setUpPanningOnPlay
.
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I implemented the change you suggested (and updated other relevant code). If you pull down fresh code, it should work the way you want. You can now switch between 3d and stereo panning on the fly.
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Related Issues (20)
- Pitch detection not working HOT 3
- How to add onEnd event listener HOT 5
- TypeScript Typings HOT 3
- Custom Work HOT 2
- Polywad does not appear to implement setPanning HOT 2
- How do I get the playhead position of a Wad object? HOT 3
- Trouble applying compression HOT 3
- requestAnimationFrame(logPitch) outputs infinite frame count HOT 1
- Adding Stronger Sound Caching/Grouping Functionality HOT 2
- getUserMedia() build error HOT 2
- getUserMedia() build error HOT 4
- Low quality mic recording / MediaStreamConstraints HOT 2
- Mute mic output when recording HOT 5
- connect output of wads (post processing) HOT 4
- How to show progress bar for audio file? HOT 1
- Pitch Detection example doesn't work HOT 1
- import Wad from 'web-audio-daw' throws ReferenceError: window is not defined HOT 1
- Idk HOT 1
- dawproject
- Streo effect (panning effects issue)
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