Comments (1)
Based on the description it sounds like the break happens on godot side when converting material into shader. You might want to open an issue on their side too?
from material-maker.
Related Issues (20)
- Navigating new node list with arrow keys jumps by 2 lines instead of 1 HOT 1
- Add exclusive view or preview for diffuse texture workflow HOT 4
- Copy texture to clipboard
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- Poor contrast makes text difficult to read
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- Repository cleanup suggestions HOT 1
- Name port / group / node outputs or parameters HOT 2
- Crash when tabbing out of various fields in Parameter node
- Crash on startup HOT 1
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- Add an option to temporarily pause computation of the node graph HOT 2
- Comment / Frame improvement ideas
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- Can't minimize a tones node
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- Make configurations in remote and parameter nodes update values in linked controls HOT 2
- Create native linux/Ubuntu installer HOT 1
- Add to Homebrew
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from material-maker.