Comments (4)
That would need a completely custom FileDialog. Seems like a lot of work.
Plus a preview would have to be saved in the .ptex file.
from material-maker.
Plus a preview would have to be saved in the .ptex file.
Or alongside it.
from material-maker.
Plus a preview would have to be saved in the .ptex file.
Or alongside it.
Won't work if you copy or download a material.
from material-maker.
Plus a preview would have to be saved in the .ptex file.
Or alongside it.
Won't work if you copy or download a material.
Could be generated by MM after it's loaded for the first time.
from material-maker.
Related Issues (20)
- The 'Skewed Uneven Bricks' texture does not tile
- Auto-fill the save png file dialogue box with working ptex filename and resolution HOT 1
- World and camera face direction (surface/vertex normal nodes).
- Support Bevy HOT 3
- Material Maker for Android? HOT 4
- Some shader errors not reported, material just stops updating
- Input custom shader node not working HOT 2
- Save Preview3D configuration
- Exported material to Godot 4: This material [...] uses an old deprecated parameter names. Consider re-saving this resource (or scene which contains it) in order for it to continue working in future versions.
- "Fill to Random Color" produces an adjacent pair of the same color HOT 2
- Change some shortcuts in macOS
- [Feature] Painting: non-PBR workflows HOT 1
- Preview3D Rotation like S.Designer HOT 1
- preview thumbnail in files
- Use Native OS File Dialog HOT 3
- Save brushes and materials used within Paint Projects file
- Exporting RGBA preview image clips color components
- Allow dimensions on items such as filters be customized
- Feature to import gifs or modify sequences of images at once.
- Add ability to embed resources into .ptex files HOT 1
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from material-maker.