Comments (3)
I have a glass of liquid which I am animating. I was able to simulate the flip fluids and saw that it was progressing in each frame using the auto load checkbox. However, after the end of my keyframe 48, the fluid stuck in the last key frame during the animation and I had to click on reload frames for it to sync with each frame.
The bug resolved after restarting blender. But it took some time to figure out what the problem was.
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Thanks for the info @ghpkishore. Just asking for clarification: were you able to move the timeline past frame 48 and load future simulation frames after a restart without continuing the simulation bake? Or did the simulator completely stop running starting after frame 48?
The Auto-load baked frames feature can sometimes stop progressing frames while the simulation continues to run in the background. Depending on the context in Blender, the addon may not be allowed to change timeline frames which stops new simulation frames being displayed.
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@rlguy I didnt have any future simulation frames. My entire frame count was till 48. What happened was that it stopped showing the animation from frame 1 to frame 47 and consistently showed only the animation of the latest frame, which was frame 48. So i went to frame 39 and clicked on reload frame and it loaded frame 39. However, now when I started playing the animation, it got stuck at frame 39. So for every frame, I had to click reload frame for it to work. This problem went away when i restarted blender.
from blender-flip-fluids.
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