Comments (4)
I have the same problem! There is a easy way of fixing this?
from steamworks.net.
Well, it is easy to fix these issues. But you have to add "#if (!UNITY_METRO && !UNITY_WP8)" around all steamworks.net api classes manually. So in the end it is just copy paste work, which takes around an hour or two and is not the best solution, since we had to manually change things of the library.
But since i've hoped to get some kind of response from Mr. Labrecque, about this issue, or maybe a consideration of this topic in an upcoming version of the Steamworks.net library - this workaround may help you in the end
from steamworks.net.
More general solution is write Steamworks.net lines like
#if UNITY_STANDALONE
//Necessary code
#endif
So you'll get Steamworks support only on PC/Mac/Linux builds where STEAM is presented :)
from steamworks.net.
I think this is cleared up completely with the new 7.0.0 release, let me know if it isn't!
from steamworks.net.
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from steamworks.net.