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Raihan Kibria's Projects

animation-magic icon animation-magic

A cool visualization of all the math that powers 3D character animations.

aurora icon aurora

Real-time GPU path tracing with a USD Hydra render delegate

cinolib icon cinolib

A generic programming header only C++ library for processing polygonal and polyhedral meshes

computer-science icon computer-science

:mortar_board: Path to a free self-taught education in Computer Science!

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

fftwater icon fftwater

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

hax icon hax

Write compiled bytecode inline with pure Python. 🤖

htmlanim icon htmlanim

A C++ header-only library for creating HTML/JavaScript animations

lightmapper icon lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

llm-course icon llm-course

Course to get into Large Language Models (LLMs) with roadmaps and Colab notebooks.

nanort icon nanort

NanoRT, single header only modern ray tracing kernel.

nori icon nori

Nori: an educational ray tracer

nwnchargen icon nwnchargen

Character builder for Neverwinter Nights 2 - WORK IN PROGRESS

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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