Comments (2)
You could either convert the string to bytes yourself and encrypt them before using message.AddBytes
, or you'd have to modify the source code and add an encryption/decryption step before sending/after receiving the data.
Are you sure you need to encrypt chat messages though? I'm pretty sure most games only encrypt login-related traffic and don't bother with the restโit's just a waste of CPU power since the data isn't sensitive or anything.
from riptide.
I think chats tend to be encrypted with AAA games, not totally sure though.. and when it comes to processing power, most modern CPU's have optimized instruction sets for encryption so I don't think it would make much of a difference for less frequent data transfers like chats or turn based games. But I guess you are right about general game communication.
I was at first a little concerned about malicious packet sniffing or manipulation but I guess having decent server code would mean you could mitigate those problems.
from riptide.
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from riptide.