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DPrison avatar DPrison commented on June 8, 2024 1

Okay, this solve my problem, thanks

from riptide.

tom-weiland avatar tom-weiland commented on June 8, 2024

This sounds a lot like #92. Update to the latest dev package via the Unity package manager (notice the "tip" about getting the dev package instead of the latest release) or clone the repo and build the dll yourself, whichever you prefer. There are some fixes in there that relate to large messages.

That being said, if I remember correctly UDP sockets will produce an error if you try to send more than ~65k bytes, so unless you're fine using TCP, you'll need to split your data up across multiple messages and reassemble it on the other end. Riptide is not built to send such unusually large messages (games normally don't need to send anywhere close to how much you're trying to send at once, aside from maybe when a client first connects), so doing it anyways requires a bit of extra work.

I try to change MessageSendMode to Reliable and Unreliable, disallow message releasing

These have nothing to do with message size, so you can set those back to what you were using previously.

from riptide.

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