Comments (2)
Okay, this solve my problem, thanks
from riptide.
This sounds a lot like #92. Update to the latest dev package via the Unity package manager (notice the "tip" about getting the dev package instead of the latest release) or clone the repo and build the dll yourself, whichever you prefer. There are some fixes in there that relate to large messages.
That being said, if I remember correctly UDP sockets will produce an error if you try to send more than ~65k bytes, so unless you're fine using TCP, you'll need to split your data up across multiple messages and reassemble it on the other end. Riptide is not built to send such unusually large messages (games normally don't need to send anywhere close to how much you're trying to send at once, aside from maybe when a client first connects), so doing it anyways requires a bit of extra work.
I try to change MessageSendMode to Reliable and Unreliable, disallow message releasing
These have nothing to do with message size, so you can set those back to what you were using previously.
from riptide.
Related Issues (20)
- Feature Request | Simulating Fake Ping HOT 3
- Unhandled SocketException while Client with no Internet Connection tries to connect to the server. HOT 2
- Feature Request | Message.Reserve & Message.Insert methods HOT 5
- Client instance getting timed out after reconnecting
- Limit the amount of players HOT 3
- Character Selection Info HOT 1
- NullReferenceException at Riptide.Connection.ResetTimeout() HOT 2
- Feature Request | Additional MessageSendModes HOT 7
- Infinite Loop
- Server.MessageReceived dont work HOT 3
- Docs fail to display code references HOT 2
- Weird Timeout HOT 4
- Can unity client connect to console server HOT 3
- Handling player servers inside Master Server HOT 2
- Feature Request | Restriction to bytes length send separately to server and client HOT 5
- dose it work on sanctioned countrys HOT 1
- Feature request | Packet Flooding Countermeasures HOT 2
- Monitoring Socket Buffer Usage HOT 2
- Timeout Time For Individual Connections HOT 1
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from riptide.