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followers: 35.0 following: 3.0 repos: 13.0 gists: 0.0

Name: Richard Biely

Type: User

Bio: Former BIStudio Arma senior. Author of Gaia-ECS, a powerful ECS written in C++ that helps you elevate your project no matter the scope or size. I do voxels too.

Twitter: richardbiely

Location: Czech republic, Prague

gaia-ecs-logo

Hi everyone :)

I am a former senior programmer at Bohemia Interactive, where I was responsible for the Arma series. My main focus was on behind-the-scenes and low-level systems, optimization, networking, and security. Before that, I worked at CGC a.s as an integrator of various business-level security devices into a custom integrated security system SBI.

I am also the author of Gaia-ECS, a powerful entity component system written in C++. You can use the framework to elevate any project, big or small, in the gaming or business applications industry. Built on the principles of data-oriented design, Gaia-ECS aims to provide a simple and streamlined framework that allows you to realize your ideas while keeping your projects easy to maintain and performant. You can also use it as a great learning experience.

At some point, I became interested in voxel, which led me to create Voxe(lmetric) and a few more currently private projects.

Thank you to everybody who has supported my projects and their communities. Your help or advice is greatly appreciated and can influence their future. You rock!

Richard Biely's Projects

ecs_benchmark icon ecs_benchmark

Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

gaia-ecs icon gaia-ecs

A simple and powerful entity component system (ECS) written in C++17

richardbiely.github.io icon richardbiely.github.io

✨ Build a beautiful and simple website in literally minutes. Demo at https://beautifuljekyll.com

vox icon vox

Voxel Engine and Voxel Game Development

voxe icon voxe

One voxel engine to rule them all and in Unity3D bind them.

wrldtmpl8 icon wrldtmpl8

Retro coding in C/C++ in a 3D template with full low-level control.

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