Comments (9)
- Add a 'theatre mask' symbol above the transformative light when a player is nearby, to communicate what it does?
from grimm-journey.
Tomorrow I'm going to have a go at adding the code for these with placeholder assets.
from grimm-journey.
I added UI to the transformative light in b9cd26f. It will show when either BBW or LRRH are within a certain distance of the pickup. We just need a theatre mask from the artist to put in the place of the placeholder cube I'm using at the mo.
Left to do:
- Add a glow to BBW when he is able to jump (I think this is better than an arrow)
- Add an arrow to the Victory point
from grimm-journey.
Arrow example reference: http://www.vectorstock.com/royalty-free-vector/vintage-arrows-vector-979459
from grimm-journey.
I've added a glow to BBW in df61e60 which activates when LRRH is in contact with BBW.
We might want to look at finding a better asset for it but the code and objects are there in the editor. All it would take would be to swap out the material on it.
Left to do:
- Add an arrow to the Victory point
from grimm-journey.
Will create the 2 assests tonight : Arrow and Theatre masks
Will you need different rotations of the arrow as seperate assests at all or is this something you can rotate in the code? (if you need to change the arrows direction)
from grimm-journey.
We can flip assets in the editor like we do with the wolf etc. So just the one arrow should do.
from grimm-journey.
Sent Rob2 assests for the switcher and arrow
from grimm-journey.
Added to build in 3aa2987. I implemented the switcher already. Stace and I already discussed that it's pretty small. But we can use this for now until we implement the camera panning stuffs and see if it still needs improvement. Closing this for now :)
from grimm-journey.
Related Issues (20)
- [Graphics] Impoving exisiting assests
- [Audio] Victory Narration plays twice HOT 1
- [Gameplay/Camera] Account for characters leaving the camera's view HOT 10
- [Artwork/Levels] Add some sort of border/account for screen edges? HOT 4
- [Audio] Play bwwarp sound when darkness appears on-screen HOT 3
- [Graphics] Art assets showing up with lesser quality in-engine HOT 4
- [Gameplay] Add basic character animation as a test HOT 7
- [Gameplay] Revisit the enemies HOT 8
- [Project] We need to think of a team name HOT 8
- [Design] Enemy, Bosses and Level Elements additions to the wiki HOT 6
- [UI] Subtitles HOT 3
- [Gameplay/Code] Lrrh double jump suffers from spam HOT 1
- [Gameplay] Guiding the player - enemy change and object addition.
- Choose Your Own Ending HOT 1
- [Camera] Clash between CameraMove.cs and the Victory Pan HOT 1
- [Mechanics] Implement platform switches HOT 1
- [Logic/Gameplay] Previous player swaps are not retained on level load HOT 1
- [Gameplay] Investigate shader support for a darkness effect HOT 3
- [Bosses] New boss added to wiki!
- [Project] Upgrade to Unity 5; fix issues HOT 4
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from grimm-journey.