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ribbybibby avatar ribbybibby commented on June 21, 2024

I've found the reason for this. Inside the HuffNPuff script the SendMessage procs OnTriggerEnter2D and the colliders on the HnP prefabs are set as Triggers, however the actual enemy colliders are not triggers.

Two solutions:

  1. Attach a trigger to the Enemy prefabs, keep the HnP script more or less how it is (preferable). This could be expanded to make all attacks triggers (neater).
  2. Make the prefabs colliders, switch to OnCollisionEnter2D (not preferable).

Gonna try number 1 first.

from grimm-journey.

ribbybibby avatar ribbybibby commented on June 21, 2024

We were also checking that the object we collided with was called 'Enemy' before applying damage, this didn't work because none of our objects are called 'Enemy' any more. We now apply damage based on layer (the Enemy layer is 11).

Bite suffered from the above problem too. I'll remain vigilant for other attacks that don't work for the same reason.

I've implemented the first solution, adding triggers to all the enemy types. Bug fixed and closed.

from grimm-journey.

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