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ribbybibby avatar ribbybibby commented on September 23, 2024

I've created new spawn point prefabs for Troll and Wood, which completely replace the old SpawnController script. These new spawns will only generate new enemies if BBW/LRRH are below or level with the spawn on the y-axis, they won't spawn if BBW/LRRH are too close to the spawn point and they have a hard coded number of how many spawned children can be alive at one time before spawning another.

I have added these spawns to level 2_1.

Before I can close this bug I have to:

  1. Create a witch spawner
  2. Update all the current levels along with the template level

from grimm-journey.

ribbybibby avatar ribbybibby commented on September 23, 2024

In 34143c9:

  • I added a degree of randomness to pad the timers. This means that the spawns won't all happen in unison.
  • I also updated all the levels to use the new spawns.

Before I can close I need to:

  1. Create WitchSpawn
  2. Add WitchSpawn to all the levels

from grimm-journey.

ribbybibby avatar ribbybibby commented on September 23, 2024

Fixed in ffbca07

I created the WitchSpawn prefab/script and added it to every existing level. Our entire spawn system has been successfully reworked.

from grimm-journey.

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