Comments (1)
Fixed in 78e5c73
I've added Castle music for the castle levels and Beanstalk music for the one beanstalk level.
For reference, you can change the background music of the level by selecting the 'CreepyWoodsMusic' (for example) object that is attached to the Main Camera and changing the music file in the inspector.
from grimm-journey.
Related Issues (20)
- [Graphics] Impoving exisiting assests
- [Audio] Victory Narration plays twice HOT 1
- [Gameplay/Camera] Account for characters leaving the camera's view HOT 10
- [Artwork/Levels] Add some sort of border/account for screen edges? HOT 4
- [Audio] Play bwwarp sound when darkness appears on-screen HOT 3
- [Graphics] Art assets showing up with lesser quality in-engine HOT 4
- [Gameplay] Add basic character animation as a test HOT 7
- [Gameplay] Revisit the enemies HOT 8
- [Project] We need to think of a team name HOT 8
- [Design] Enemy, Bosses and Level Elements additions to the wiki HOT 6
- [UI] Subtitles HOT 3
- [Gameplay/Code] Lrrh double jump suffers from spam HOT 1
- [Gameplay] Guiding the player - enemy change and object addition.
- Choose Your Own Ending HOT 1
- [Camera] Clash between CameraMove.cs and the Victory Pan HOT 1
- [Mechanics] Implement platform switches HOT 1
- [Logic/Gameplay] Previous player swaps are not retained on level load HOT 1
- [Gameplay] Investigate shader support for a darkness effect HOT 3
- [Bosses] New boss added to wiki!
- [Project] Upgrade to Unity 5; fix issues HOT 4
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from grimm-journey.