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meleu avatar meleu commented on May 24, 2024 3

closing this issue for now, but I still have this as a personal dream (Linux port).

🐧

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meleu avatar meleu commented on May 24, 2024 2

RALibretro is a Windows application. By the way, this is the only reason I have to deal with Windows at home (on a Virtual Machine).

I also would love to create achievements natively on Linux.

I know @leiradel ran it on Linux via Wine at some point in the past, but I think it was just a test and not for daily use...

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meleu avatar meleu commented on May 24, 2024 2

eh... just FYI, talking about cross-compiling again...

I've just submitted the PR #23 changing the Makefile a little bit, and I am able to cross-compile RALibretro on Linux.

EDIT: I was having issues to launch RALibretro after cross-compiling, but solved it.

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meleu avatar meleu commented on May 24, 2024

Did you mean for cross compiling?

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RobLoach avatar RobLoach commented on May 24, 2024

Well, I'm on Linux, trying to build/run it on Linux.

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BondarenkoArtur avatar BondarenkoArtur commented on May 24, 2024

I'm sorry, but is the problem more than in UI ?
And how much effort might take creating Linux port?

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meleu avatar meleu commented on May 24, 2024

@BondarenkoArtur yeah man, having a way to develop achievements on other platforms (such as Linux and Mac) would be a real game changer.

how much effort might take creating Linux port?

I was talking with @leiradel about it.

One possibility is to use a cross-platform API (such as Qt) instead of Win32 API on RA_Integration (this repo here) and RALibretro. Then I guess it's too much effort.

Another possibility we talked about is to implement a way to develop achievements with Lua. If that happen, it would need to port RALibretro and only the Memory Inspector part of RA_Integration to a cross-platform API (the rest of the cheevo development process could be done via Lua code). Uhmm... 🤔 yeah, it's still too much effort. 😅

@leiradel mentioned interest on working in the Lua approach. But well, you know... This is a hobby, we work on things as our freetime permits and we are interested/having fun...

By the way, I don't have the skills (C++, etc.) to implement the Lua integration, but I'm all for it. I would be very happy to be a volunteer for beta-testing, writing documentation, etc...

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