Comments (13)
Fixed in 1.0.4.
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Weird. It's still not working for me... I'm not sure which build I have used to make states for SpinMaster, but they doesn't in both 1.0.3 and 1.0.4. States I have made in BlazingStar in 1.0.3 work in 1.0.4. Regardless of anything I still need to save a state before I load any.
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The states are the same, they only depend on the core version. The issue is that I was failing to load the state if the corresponding screenshot wasn't found, and this is a 1.0.3 feature. 1.0.4 loads the state even when the screenshot is missing.
Can you attach here a log.txt
when a state load fails? Thanks.
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It doesn't doing any change to the log, it seems like there is no activity at all. When I try loading those states by browsing files nothing happends too, that's really weird.
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I need to check somethings in it, when you load a state and it fails.
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log.txt - just opened the emu, loaded the ROM (using the shortcut), and tried to load one of the saved states.
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Your FBAlpha version is different from mine, that may be the cause of the problem: the core version could have changed after the state was saved.
Can you attach the state here so I can try it myself? Thanks.
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Here you go:
spinmast.zip-fbalpha_libretro.004.zip. Loading old states seems to work right now, but still I can't load a state when I'm loading the ROM, before saving a state to any slot
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I'll test later today.
I can't load a state when I'm loading the ROM
You can't as the load fails, or as the menu option is disabled and you can't even select it?
before saving a state to any slot
So if the menu options are disabled, when you save the state to any slot it makes the other ones enabled?
Sorry, I'm confused as to what is exactly the issue and how to reproduce it.
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I mean I can't load any state, also via browsing, until I don't save a state. I need to save a new state before loading any previous one, and it happens per session (everytime I load a ROM).
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I confirm this bug, I'm not able to load FBAlpha game states after the session where they were saved ends.
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It's super annoying for complex games like Metal Slug 3... yesterday I've lost my connection several times, and needed to restart the emu. I didn't do almost anything becasue of it, and lost a lot of time. I've noticed when the overlay is active and I hit the hotkeys of state slots, it switches between the screenshots, but don't load the states.
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I could not reproduce with Metal Slug 1 on FBNeo. I assume this has been fixed. Feel free to reopen with more detail if you believe it is still a problem.
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Related Issues (20)
- [Suggestion - Submenu for Core List]
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- [Feature Request] Load State Wait Timer HOT 2
- [Feature Request] Accessibility in the Memory Inspector HOT 2
- AVGN Doom VIDEO HOT 2
- RALibretro close itself after reseting the list of codenotes after deleting one HOT 1
- Dolphin support in RALibretro HOT 4
- RAHasher - 1.4.0 - CHD not supported without HAVE_CHD compile flag HOT 8
- [Feature Request] Controller Binding Profiles
- [Feature Request] Add hot key bindings for named save and load state action
- RAHasher - Failing against some CHD titles, either with errors or no output HOT 3
- Building for Arm64? Suggestions of editing Makefile HOT 2
- RAHasher - Some PS2 CHDs failing with "Could not locate primary executable" HOT 1
- Extend filetype support for PPSSPP HOT 2
- N64 Core Crashes when Screenshot is taken/Savestate is loaded. HOT 7
- Add support for Linux, macOS (and potentially other OSes) HOT 4
- Allow importing search results into memory inspector HOT 1
- theres stuttering in NES games HOT 3
- [Feature Request] Add fullscreen command line -f [--fullscreen]
- Xenia support? HOT 1
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