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thehighnotes avatar thehighnotes commented on August 22, 2024

Unfortunately I have the same issue (windows 10 - 64bit); latest Wwise (2019 4.5f1), Unity, installed Resonance Audio through Wwise launcher. The Room in Unity is picking up my presence as listener - which I debugged to make sure that happened - the right values were also picked up with regards to the plugin and variables. I've retraced my steps with the tutorial a dozen times, no dice.

Also - I had to manually download the zip file to make sure I had a component in Unity - besides using the Wwise launcher that is. Which surprised me.

@anokta will you please be able to offer some clarity and assistance.

edit: I've debugged to see that the listener position is being communicated to Wwise. So my guess at this point is either the Room Properties don't transmit, which i suspect they do. So that leaves the plugin in Wwise itself, not playing. Hope you can help me.
Second edit: Some more debugging tells me that everything arrives at Wwise. The profiler even shows me the Mixer room plugin is using CPU, it's using. And all the room properties are transferred from the Unity engine (as the code breaks in the relevant Resonant Audio script show me in VS).

The plugin seems to refuse to apply the effects and produces no sound for the bus. I'm almost out of avenues i can think of to pursue.

from resonance-audio-wwise-sdk.

thehighnotes avatar thehighnotes commented on August 22, 2024

I finally fixed it! A space at the end was invisible on my Room Effects Bus Name in Unity. Realized when I changed my bus name to try and fix it. πŸ‘

from resonance-audio-wwise-sdk.

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