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doughtmw avatar doughtmw commented on July 17, 2024 1

Hi @cwule! The computational resources on the HL1 & 2 are likely not enough to run a larger model on the device. I would suggest trying out a streaming protocol to offload some of the processing to a companion pc.

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cwule avatar cwule commented on July 17, 2024 1

Thanks @doughtmw for the tip. I also looked at the streaming option and Microsoft Research Cambridge showed an example where they used the streaming option for pose tracking on the Hololens 1. Unfortunately I need an offline solution. Since there are some smaller pose estimation networks available as well that run on mobile devices, I want to try to get it to run on the Hololens (even at a low framerate).

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reneschulte avatar reneschulte commented on July 17, 2024

Sorry. Just saw that question. Sounds doable but also agreeing that it might be too heavy for the HoloLens. On the other hand if you have a mobile one it might work.

The TextAsset loading is really just a workaround for Unity's weird behavior. I don't recall exactly why but IIRC there was comment in the code I added that explains the reasoning.
It's likely possible with a newer Unity version to load the model the right way. Even better would be to load directly with the UWP stream IO APIs.

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cwule avatar cwule commented on July 17, 2024

@reneschulte Thanks for the tip, I will look into the UWP IO APIs. The OpenCV DNN module would also be comfortable to use, but that doesn't work with UWP + ARM64 unfortunately.

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