Comments (8)
That is working, yes. At least for the player it is, NPCs use something simpler for now.
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@degenerated1123 I think you mentioned that you had some blending code? Does that also handle layering? Would be nice to have a look before starting this.
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AnimationSequencer instances (the setup read from model scripts) could be shared between entities. The AnimationController would then have a per-entity AnimationState instance which keeps track of the sequencer state for that entity.
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There is currently no blending whatsoever, nor layering. However, I'm not sure whether gothic even used "layering", as in automatically done. They did have their "animation-overlays", which replace some of the animations of the base animation-set. But these overlays always contain an animation for the full skeleton, if I'm not mistaken.
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Just had a quick look at the G2 .MDS files: it at least uses layer 1 and 20.
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You're probably right, I don't think they duplicated every single animation just because of maybe holding torch. Makes more sense to just overwrite the nodes used by the torch-animation.
Will implement this into the AnimationHandler!
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Quick question, does moving characters in REgoth will be using root motion in animation to move them like in original ? Becouse from what I saw when testing, moving was just from simple script... hope you understand
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This is implemented now.
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Related Issues (20)
- Saving overlay
- Error while building after update HOT 5
- Two concepts for reworking input handling HOT 13
- Wrong spawn point for oldworld.zen
- NPC_IsOnFP is not working
- Mobile VR port? HOT 2
- Make fundraising for this project. HOT 26
- Hero doesn't automatically keep the right distance in dialogs
- Missing talking (mouth) animations
- UI improvements suggestions. HOT 7
- Support for gothic 2 mods? HOT 5
- Underwater shading is not implemented
- Escape key toggles main menu in title screen
- Audio problems with 5.1
- Loading VDF crash Win 10 HOT 3
- Problem with compilation under GCC 8.2.1, Windows HOT 3
- Multiple issues (most input related) with Linux-Build on Ubuntu HOT 4
- Bodies are not showing HOT 2
- Cmake fails at linking altonegen, possibly libopenal version conflict ? HOT 6
- Doesn't compile on Arch. Binary dependencies failed to download from URL.
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