Comments (3)
That should be caused by some debug-code I accidentally left in. You can disable it by placing a return;
in src/engine/BspTree.cpp
on line 148 (debugDraw()-method)
With that, it should not crash anymore. Will be fixed in the repo with the next push.
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Just pushed new code. Should be fixed now.
from regoth.
Confirmed
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Related Issues (20)
- Saving overlay
- Error while building after update HOT 5
- Two concepts for reworking input handling HOT 13
- Wrong spawn point for oldworld.zen
- NPC_IsOnFP is not working
- Mobile VR port? HOT 2
- Make fundraising for this project. HOT 26
- Hero doesn't automatically keep the right distance in dialogs
- Missing talking (mouth) animations
- UI improvements suggestions. HOT 7
- Support for gothic 2 mods? HOT 5
- Underwater shading is not implemented
- Escape key toggles main menu in title screen
- Audio problems with 5.1
- Loading VDF crash Win 10 HOT 3
- Problem with compilation under GCC 8.2.1, Windows HOT 3
- Multiple issues (most input related) with Linux-Build on Ubuntu HOT 4
- Bodies are not showing HOT 2
- Cmake fails at linking altonegen, possibly libopenal version conflict ? HOT 6
- Doesn't compile on Arch. Binary dependencies failed to download from URL.
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