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charlydelta avatar charlydelta commented on August 21, 2024 1

I would postpone this until REGoth is in a state where it would make sense to look into RetroArch. Don't get me wrong, I use RetroArch daily and would love to see REGoth there, but the focus should be to get in a state where we can actually play.

In my opinion, that is ;)

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KirmesBude avatar KirmesBude commented on August 21, 2024

I dont think this is really in scope of this project.
What is the benefit? Portability to any platform retroarch runs on?
Is there any precedent for a libretro core of a engine reimplementation for a non-free game?

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SpaceAgeHero avatar SpaceAgeHero commented on August 21, 2024

Yes, indeed.
Tomb Raider: https://github.com/XProger/OpenLara
Doom: https://github.com/libretro/libretro-prboom

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SpaceAgeHero avatar SpaceAgeHero commented on August 21, 2024

Sure, I absolutely agree. All I wanted is register interest.
And just maybe some precautionary measures can already be taken during further development faciliating a possible upcoming Libretro core.

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frabert avatar frabert commented on August 21, 2024

Just be skimming through the libretrocore docs, it seems like we would need to target its own graphics and input backend. In that case, we would need BS::F to support such a thing, which is not the case right now.

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i30817 avatar i30817 commented on August 21, 2024

In addition to rendering and input, libretro also requires that all engine filesystem writes that are not temporary or volatile (say, named pipes) are redirected to (normally) a subdir of their configured 'system' or 'saves' dir. Which is why ~/.config/retroarch/ can grow to ridiculous sizes (though that is mostly savestates from dolphin tbf).

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