Comments (1)
Looks like bsf does not support global shader variables just yet, so we would have to assign the distances and color to each material separately. That is highly inefficient, we need to get around that somehow.
from regoth-bs.
Related Issues (20)
- Reintroduction of version numbers HOT 2
- libsquish dependency missing HOT 8
- Crash: World mesh not loaded HOT 2
- Could not load dynamic library libbsfPhysX.so HOT 9
- Crash due to body material not being available on start HOT 6
- Crash "NotCoreThead" HOT 7
- [Error] REGothWorldViewer throws Segmentation fault and REGoth crashes
- Can not Build ReGoth HOT 2
- ReGoth crashing on start up. HOT 2
- GitHub Actions issues
- [FATAL] A fatal error occurred and the program has to terminate!
- cpuid.h: No such file or directory
- OpenGL error: glValidateProgramPipeline: pipeline 1 does not meet strict OpenGL ES 3.1 requirements and may not be portable across desktop hardware
- bsf dependency cannot be downloaded. HOT 5
- bsfDependencies not available HOT 3
- Cannot find include file "nvtt.h" at path
- Load MS-ADPCM compressed WAVs HOT 1
- Play Sounds via Script
- Play Footstep Sounds
- Implement `aniComb`
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from regoth-bs.