Comments (3)
One problem with this proposal is that if you pass in an array to an attribute, then regl assumes that it is a constant attribute, as you would specify using using gl.vertexAttrib4f(..)
for example. If we allow for array inputs, then this case is hard to disambiguate.
Also for dynamic attributes, then returning an array and converting it to a buffer each frame would cause serious performance problems. For example, you could write something like:
const drawMesh = regl({
vert: `
precision highp float;
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}
`,
frag: `
precision highp float;
void main () {
gl_FragColor = vec4(0,0,0, 1);
}
`,
attributes: {
position: regl.prop('position')
},
count: regl.prop('count')
})
If the position attribute is an array, then we'd have to keep track of a buffer reference internally for the draw call and use that to stream out the returned values.
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Still it is a pretty good idea, and something that would be nice to have if there is an unambiguous and efficient way to implement it.
from regl.
Thanks for the explanation, totally makes sense.
As far it is not an issue, I close it then.
from regl.
Related Issues (20)
- Stable codegen + caching the generated code. HOT 1
- Retrieving shader errors? HOT 3
- Live reloading shaders? HOT 2
- [Q] gl_FragColor is not deprecated in regl?
- [Q] How to prevent drawing of duplicate frames? HOT 2
- [Q]Draw to screen works good but FBO not. HOT 2
- [Q] how to prevent too frequent draws for the sake of safety?
- [Q] regl's animation unexpectedly displaced and scaled when resizing window
- Any possible way to use gl.TEXTURE_3D with webgl2? HOT 1
- Compliance with Trusted Types
- [Feature Request] Asynchronous DrawCommand
- Use KHR_parallel_shader_compile extension
- Where'd y'all go? HOT 4
- `regl` won't build with `gl: 4.0.1` HOT 1
- How Regl customizes the shape of Points? HOT 1
- Video texture example shows black screen HOT 3
- Property 'color' does not exist on type 'Framebuffer2D' HOT 2
- compile function / debug package HOT 1
- online examples/playground broken (regl.party) HOT 3
- Is this project abandoned? HOT 2
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