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GoogleCodeExporter avatar GoogleCodeExporter commented on July 25, 2024
It's probably because im using a single shot buffer rather than a ring buffer, 
this was to make sure there was no audio lag per sé, plus i presumed the 
system was single voice, so am i supposed to cut a sound off when a new one is 
requested or play the new one when the previous one has finished?

Original comment by refraction on 29 Oct 2012 at 11:25

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 25, 2024
The correct behaviour is to play a sound as soon as it is requested, which is 
what you are doing so that's ok.
What I was wondering is if there was a way to eliminate (or reduce) the sound 
the cutoff makes?

Original comment by [email protected] on 30 Oct 2012 at 9:56

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 25, 2024
The only way i could do that is to force it to do a release (even a short one) 
but id have to run that through the buffer which would essentially delay the 
incoming sound slightly.

Id have to look in to it and see if there's anything I can do. Perhaps I can 
mute the voice first, maybe that would solve it..

Original comment by refraction on 30 Oct 2012 at 9:45

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 25, 2024
Fixed in r44, I forgot to increment by buffer after processing my decay, that 
was silly >.<

Original comment by refraction on 5 Nov 2012 at 11:05

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