Comments (1)
Implemented in LudoCraft@639c19e .
from tundra.
Related Issues (20)
- (De)serialize enum Attributes using the symbol names instead of (u)int values HOT 12
- Omit leading zeros when serializing float Attribute (and other Attributes consisting of floats) into TXML HOT 11
- Copy-paste replicated entity in EC Editor: wrong (unacked) entity ID shown for the new entity in the client
- RegisterKeyEvent always return undefined in script HOT 13
- Mouse events broken on linux HOT 1
- The Oculus Tundra... ahh HOT 3
- Use MathGeoLib as a dependency instead of embedding it into Tundra codebase
- Move LocalAssetStorage and LocalAssetProvider classes to TundraCore HOT 3
- Server not sending all parents before children in initial scene sync HOT 1
- Possibility to save scene as "slim TXML" HOT 4
- Complete quoting for parameters of some CMake commands HOT 2
- Use of angle brackets around file names for include statements HOT 1
- Completion of error handling HOT 7
- Remove compile-time/optional EC mechanism as unneeded
- EC_RigidBody scaling breaks when parented
- PCH for non-MSVC compilers
- TXML versioning
- Possibility to set name for dynamic attributes
- is this the end of Tundra HOT 2
- BuildDeps.cmd fails on Qt and TBB (and maybe others)
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from tundra.