Comments (2)
There currently exists float3x4::LookAtRH, which is equivalent. Convert
that to a Quaternion with a call to
float3x4::LookAtRH().RotatePart().ToQuat();
I will update the stubs the next time I update Tundra to the newest math
libraries.
Would be very useful. EC_Placeable also no longer has this function so
essentially you have to write your own implementation, and I think the
math lib is intended for that we shouldn't have to.Any prospects when this will be implemented?
Reply to this email directly or view it on GitHub:
#44
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Fixed in this commit LudoCraft@a375756#diff-5 , pending a merge.
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Related Issues (20)
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