Comments (3)
Are you sure that this has to do with large bitmaps? This looks more like WinRT doesn't decode bitmaps at all...
from splat.
Oh oops. If you try with a smaller bmp file e.g. this one (922x495) it works.
from splat.
Been doing some more experimenting to find a workaround.
Looks like this isn't just a bmp issue, and I've crossed out image dimensions and use of colour as possible single causes. Loading doesn't even work on a purely white 16x16 png.
I'll close this issue though as it's not a problem with Splat.
from splat.
Related Issues (20)
- [BUG] Splat.Microsoft.Extensions.DependencyInjection causes System.InvalidOperationException: Call from invalid thread HOT 16
- [Bug]: Router randomly stops showing views on navigation HOT 9
- WPF, .net 8.0 and Splat latest version: IBitmap.ToNative, FromNative, SplatColor.ToNativeBrush and SplatColor.FromNativeColor not found by compiler. HOT 3
- Change the DI Microsoft to use KeyedServiceProvider insted of ContractDictionary HOT 1
- Dependency Dashboard
- Action Required: Fix Renovate Configuration HOT 1
- Housekeeping: Change MS MicrosoftDependencyResolver to require IKeyedServiceProvider in ctor HOT 2
- [BUG] Splat.Microsoft.Extensions.DependencyInjection never disposes the service locator HOT 1
- [BUG] Project targeting net5.0 won't build with Splat.Drawing installed HOT 3
- PlatformModeDetector.InDesignMode() not working in WPF designer for nested UserControls
- Drop net 5 support HOT 2
- How to Use Splat.DI.SourceGenerator HOT 7
- Update Splat.Autofac README HOT 2
- [BUG] DryIoc resolves Views upon registration HOT 8
- [BUG] Getting dependency from DryIoC container creates dependency object twice HOT 8
- [BUG] RegisterPlatformBitmapLoader doesnt register with framework net6.0-windows HOT 1
- [BUG] Registered Func cant be resolved
- [BUG] System.MissingFieldException HOT 3
- Default Test and Run mode HOT 8
- Optimise DefaultPlatformModeDetector on csproj sdk platforms
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