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rbwhitaker avatar rbwhitaker commented on July 18, 2024 1

@protofarer, I appreciate all the efforts you put in to compiling this list. I'll get them fixed.

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xotmatrix avatar xotmatrix commented on July 18, 2024

The -- rendering as "—" (em dash) problem is also in the bulleted list at the top of:
http://rbwhitaker.wikidot.com/c-sharp-more-math

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rbwhitaker avatar rbwhitaker commented on July 18, 2024

The -- rendering as "—" (em dash) problem is also in the bulleted list at the top of: http://rbwhitaker.wikidot.com/c-sharp-more-math

Fix this one.

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rbwhitaker avatar rbwhitaker commented on July 18, 2024

Some comments about these as I fix them.

  1. The -- thing is an artifact of Wikidot's parsing. It treats -- as an em dash. There's a way to escape it, and I've done that one the ones that have been pointed out here, but I can't guarantee there aren't others. So if people find more, please make additional issues here for them so I can fix them.
  2. Two -- in a paragraph results in strikethrough text instead of two em dashes. I don't really want to escape those in the same way as #1, because they're supposed to be em dashes, not two short dashes. I think I could use the HTML entity code — and it would be rendered correctly, but in this case, I opted to change them to commas, as I think that works just fine here.
  3. On this item, with the comment about the HamburgersEaten thing, I'm not sure I'm following. I had initially thought I might have failed to define the property or initialize it in the constructor, but I checked those and don't see anything amiss. I'd welcome some clarification on it.
  4. I believe I've fixed this, but with a couple of other slight tweaks: File.WriteAllText(string filePath, string allText); lets you provide the full contents of a file in a single string. File.WriteAllLines(string filePath, string[] lines); lets you provide the full contents of a file in a string array, with each string being added on its own line.
    5, 6, 7, 8 and 9. Good catch!
  5. I've revised it a little by calling out the specific methods that know about it. The missing method was the main method.
  6. lol! I got carried away there, didn't I? :D
  7. As before, these strikethroughs are completely unintentional. They're supposed to be a phrase offset by hyphens, but when two of those appear in a sentence or paragraph, Wikidot interprets it as strikethrough text. I wish I could turn that off, because I never use strikethrough. But once again, I fixed this by rephrasing the sentence a bit. If you see other strikethrough text, I can virtually guarantee they're all a mistake.
  8. Agreed, and done. Not sure why I jumped the order on it, but it should be better now.
  9. This is the first one that I'm not going to make a change to. A using directive allows you to access types within namespaces besides the one you're already in. As long as you put both your main game class and the AnimatedSprite in the same namespace, you shouldn't need any additional using directives to make it work.
  10. I might be missing what you're saying on this one. I think it is referring to the texture variable that is defined in LoadContent here, rather than... as a field in the main game class I think? But in this case, we load the texture and hand it off to the new AnimatedSprite instance, and don't need to do anything else with it. So we can keep it a local variable instead of a field in the class itself. But I'm not 100% sure I know what you're asking for, and could easily be missing something.
  11. lol! Good find.

I think I've got them all now. At least the ones that I can confirm are a problem. There were a few that I called out as unchanged because I don't think they represent a problem, but more information could change my mind. I know you reported this several months ago, so it probably isn't fresh in your mind anymore.

Anyway, thanks again, @protofarer, for all of the effort you put into this. You've helped add a great deal of polish to these tutorials with your comments!

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