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mfbulut avatar mfbulut commented on July 17, 2024

Found the source of the issue. Adding 0.5f would center the pixel if using default camera but when using a diffrent camera it causes some issues.

void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
{
    rlBegin(RL_LINES);
        rlColor4ub(color.r, color.g, color.b, color.a);
        // WARNING: Adding 0.5f offset to "center" point on selected pixel
        rlVertex2f((float)startPosX + 0.5f, (float)startPosY + 0.5f);
        rlVertex2f((float)endPosX + 0.5f, (float)endPosY + 0.5f);
    rlEnd();
}

Potential fixes:

  1. Remove 0.5f offset return to old version (does it really matter);
  2. Divide 0.5f with camera's zoom level

from raylib.

raysan5 avatar raysan5 commented on July 17, 2024

@mfbulut Oh! Good catch! Reviewing it!

from raylib.

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