Comments (3)
Strange indeed. No expert but I know that when using OpenGL, SDL controls vsync with https://wiki.libsdl.org/SDL2/SDL_GL_SetSwapInterval
As you can see, 0 means immediate, 1 is vsync. Need to look at the platform implementation, will try spend time this evening.
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@raysan5 @mpalomas
I found the issue and created a pull request: #3997
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@mpalomas This is strange, could it be that SDL enables VSync by default?
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