Comments (1)
Found the issue, we should implement "ranges" not only static values. For example with a party of 5 we have an encounter budget of 100xp for a given difficulty, but creatures are only at 80 or 140. 80 is still in the range for the difficulty but we aimed at only reaching the specific value
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Related Issues (20)
- Implement creature type
- Allow multiple values for a filter during encounter generation
- Transition from redis to sqlite HOT 1
- Return list of sources HOT 1
- Filter random generator by number of creatures
- Implement weak/elite on encounter generator
- With the sqlite db, we changed fallback to any. It should be no alignment
- Future proof sql queries
- Adapt Creature to remaster changes
- Implement shop endpoint
- Implement Creature role field
- PWL option
- Implement hazards
- Creature locale
- Remove cache
- Update return filters in get_bestiary
- Add PwL parameter to /bestiary/*/{creature_id} endpoint
- Incomplete creature's changes for Weak and Elite variants
- Incorrect info in the swagger
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