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 avatar commented on July 2, 2024

I just created!!!

    "    vec3 col1 = texture2D(uDiffuseTexture, vec2(vTextureCoord.x, vTextureCoord.y + time)).rgb;\n" +
    "    float a1=1.0;\n"+  
    "    vec3 col2 = texture2D(uNormalTexture, vec2(vTextureCoord.x + time, vTextureCoord.y)).rgb;\n" +
    "    float a2=0.9;\n"+  

by the way:

with: gl_FragColor = vec4(col1+col2, a1+a2);

alpha not working...why?

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xroberx avatar xroberx commented on July 2, 2024

Hi lacasrac,

Why don't you set the alpha value on the textures and try texture2D().rgba instead of texture2D().rgb ?

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 avatar commented on July 2, 2024

probleme solvoed, thanks

I had to use: mix(col1, col2, 1.0)

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