Comments (4)
Hi,
Please check this tutorial ("batching geometry"): http://www.rozengain.com/blog/2012/01/16/rajawali-tutorial-4-optimisation/
The key to better performance is shared material, cloning, grouping and setRenderChildrenAsBatch()
from rajawali.
Hello, the example not working too...only one cube showing up...I just copied this stuff to my proejct:
Cube rootCube = new Cube(1.5f);
rootCube.setMaterial(new DiffuseMaterial());
rootCube.addLight(mLight);
rootCube.addTexture(mTextureManager.addTexture(b));
// -- This line indicates that all children will use the same material,
// texture, vertices, indices, etc. The children can have their
// own transformation and color.
rootCube.setRenderChildrenAsBatch(true);
addChild(rootCube);
for(int i=0; i<500; i++) {
// -- Clone from the main object and then set a position and rotation.
BaseObject3D c = rootCube.clone();
c.setPosition(-25f + (float)(Math.random() * 50f), -25f + (float)(Math.random() * 50f), -25f + (float)(Math.random() * 50f));
c.setRotation((float)Math.random() * 360, (float)Math.random() * 360, (float)Math.random() * 360);
rootCube.addChild(c);
}
from rajawali.
Hi,
Are you using one of the Galaxy devices?
If so, please check out the latest code, this was fixed yesterday.
from rajawali.
samunsg galaxy s2, I downloaded the new version, but this still error. not cloning
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