Rafael Dolfe's Projects
The final project for the course CSC 371 - Game Design. Co-developed with cheemis, andreviloria, 2manypips, ejzien1109, kuserab.
:sparkles: Monorepo for all the tooling related to using ESLint with Angular
A game made during Global Game Jam, 29-31 January, 2020. Co-developed with cheemis.
Chocolate eating order problem
A React Native game with lobbies, lobby creation, users, chat, highscore, gameplay, access token and security.
An algorithm for how to cover a square with numbers using L-shapes (and one corner at the beginning being a 1x1 cube, to make it possible).
The game produced during Veteran's Day Game Jam worked on by Sara Macdougall, Rafael Dolfe and Lauren Hibbs. The game jam started 12pm (11/9) Saturday and ended 12pm (11/11) Monday.
A simple portfolio showcasing my experiences, projects and education. Credit to Mark Macneil for his awesome template, from which this website is derived.
A very generic .editorconfig file supporting .NET, C#, VB and web technologies.
A collection of useful .gitignore templates
A generator of a grass field using procedural generation techniques (perlin noise, normal distributions, randomness,etc.)
Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize.
Phishing website to try and extract our dear professor's sensitive information (password).
All my course work during the Introduction to Computer Graphics course.
All my course work during the Introduction to Computer Security course.
Master Server Toolkit integrated with Chessticle, a multiplayer chess game.
A matchmaking app where players make a list of maps they want to play, sorted by most desired map to play, and the app will try to best match players depending on their respective lists.
The Mixed-initiative Tile-based Designer is a procedural generator that produces 2D tile-based levels in an intuitive and highly configurable manner.
A simulation with some player interactivity. It features dots that jump around randomly. Two forces act against each other: procreation and death.
Project portfolio. Made with basic HTML and css.
A template of README best practices.
A UFO abduction simulation
Lab two of Algoritmer, Datastrukturer och Komplexitet
A standard style for README files
A fast multithreaded implementation of A* intended for use with Unity.
A lightweight and easily modified JSON save load system for Unity which can save entire GameObjects, including its MonoBehaviours.
A playground for development using Unity Test Framework.
The Last Heroes v1.02